Drowned Wednesday

Drowned Wednesday is the Third Book in Garth Nix's The Keys To The Kingdom Series. It continues the story of Arthur's travels through The House, as he enters the Border Seas to face against the mysterious Duchess Wednesday. It is preceeded by Grim Tuesday and succeeded by Sir Thursday.

Duchess Wednesday
The main antagonist in this story is not Duchess Wednesday, one of the seven Days against whom Arthur must face off. They were seven of the Architect's favourite Denizens and were placed in charge of the The House (in absentia). They were each given one of seven Keys, and the House split into seven Domains, each Day ruling one of these Domains - having absolute power in their Deminse. They were also forbidden to enter the Universes outside of the House (the 'Original Law') but they and their monions are capable of going to any place in existence on the day with their namesake (i.e. 'Mister Monday' can go to Earth on a Monday). Unfortunately, though originally pure of heart, absolute power corrupted them, in different ways, absolutely. In the case of Duchess Wednesday, she has the sin of 'Gluttoney' - the great desire for food. She rules over the Border Seas of the House (which connects to every body of water in existence). Drowned Wednesday is one of the only days who tries to help Arthur and was willing to relinquish her Title, but was forced by the Council of Days to continue her duties.

Plot
SPOILER: Warning - Plot Revealed

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Drowned Wednesday is the first Trustee among the Morrow Days who is on Arthur's side and wishes the Will to be fulfilled. She appears as a leviathan/whale and suffers from Gluttony.

The book begins when Leaf is visiting Arthur and they are discussing the invitation that Drowned Wednesday sent him. Arthur had been admitted to hospital because of the damage done to his leg when he attempted to enter Tuesday's Treasure Tower.

Suddenly, the hospital room becomes flooded with water as the two are transported to the Border Sea of the House. Leaf is snatched away by a large ship with green sails, known as the Flying Mantis, while Arthur remains in his bed. When the Medallion given him by the immortal called the Mariner apparently fails to summon help, Arthur is without hope. Eventually, a buoy marking the pirate Elishar Feverfew's treasure floats toward him. As soon as Arthur opens it, his hand is marked with a bloody red colour. Arthur now has the Red Hand, by which Feverfew marks whoever has found his treasure, so that he can identify them later. Not long after, a scavenging ship called the Moth rescues Arthur.

On board, Arthur (going by the name of Arth) is introduced to Sunscorch, the First Mate, and to Captain Catapillow. Their journey brings them through the Line of Storms and into the Border Sea, where they are later pursued by Feverfew's ghostly ship, the Shiver. The damage inflicted on the Moth is serious; therefore Sunscorch commands an Upper House Sorcerer, Dr. Scamandros, to open a transfer portal to elsewhere in the Secondary Realms. Scamandros claims that Arthur is carrying something that interfered with his magic, and tells Sunscorch to throw him overboard. As a last resort, Arthur shows them the Mariner's Medallion, which stops Scamandros saying that they must get rid of Arthur.

After going through the transfer portal (with Arthur's help), the ship is grounded on a beach. When Arthur wished to learn what happened to Leaf, Dr. Scamandros applies his sorcery to make it possible. She is revealed to be aboard the ship Flying Mantis. Arthur joins Catapillow for supper, later to reveal his identity. At first, Propaganda issued by Dame Primus (Arthur's Steward) makes them skeptical of this, but they eventually become convinced.

A few days later, Wednesday's Dawn takes Arthur to meet Wednesday for her 'luncheon of seventeen removes'. As they approach, Wednesday shrinks into her human form to meet Arthur. During their lunch, Wednesday tells Arthur that after Part 3 of the Will has been released, she will surrender the Third Key to Arthur. Arthur is then taken by Wednesday's Dawn to a place called the triangle in search of his friend Leaf. He learns that Leaf has been forced to work on the Mantis, but is otherwise intact. Arthur later makes a deal with the Raised Rats, a group of anthropomorphic rats brought to the House by the Piper, to take him to Feverfew's hideout, which they believe is inside a miniature world located within Drowned Wednesday's stomach.

On the Raised Rats' ship, Arthur opens a gift from Dr. Scamandros, which proves to be a golden transfer watch. With this, he communicates with and rescues Dr. Scamandros. He then uses a scrying mirror Dr. Scamandros gave him to watch Leaf. A rat watches him during the scry, and later saves him from a battle with Feverfew.

Later, the Rats bring Arthur onto their submarine, where he meets with Suzy Turquiose Blue. In contrast to Suzy's former cockney attitude, she has assumed a more "ladylike and proper" demeanor on the orders of Dame Primus. Only when they are no longer on the Border Sea, but under it, does she resume her customary ways of speech and dress.

They are, with navigational difficulty, able to enter the stomach of Lady Wednesday and the worldlet therein. There, Arthur and Suzy, disguised as rats, find escaped slaves, professed followers of the Carp. These exiles take them to the Carp, who is the third part of the Will. They are halted in their attempt to escape by Feverfew, who proposes that each of them will try to kill the other by means of one strike only.

Arthur fails his first try, then dodges Feverfew and severs his head. Leaf, who is Feverfew's prisoner, then kicks it into a mud puddle containing Nothing, which consumes it. Upon his death, the worldlet begins to collapse. Via the Moth, Arthur and all his friends (with the exception of the reluctant Catapillow) are able to escape. Lady Wednesday recovers from her gluttony, then dies as a result of being poisoned by the worldlet, which had opened a void to Nothing.

Arthur, now Duke of the Border Sea, appoints Sunscorch as his Noon and Scamandros as his Dusk.